- Plan blueprints/controls
- Standard WASD movement, with controller support
- Space for jump and double-jump, or maybe space to pulse light...
If pulse light, the player would be floating rather than jumping and landing - Health-bar deterioration upon danger impact, heart system
- Death upon empty health-bar
- Map out game levels (in this case, what I want to include)
- [GOAL] Collect balls of light (optional but not really optional)
- [GOAL] Finish the levels, a shrine for the end of the level
- Right side and up-ward directions
- Pick ups for additional health: health kits and bandages
Next task:
Physically map out the game levels, draw them, make examples etc.
Physically map out the game levels, draw them, make examples etc.
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