Wednesday, 2 November 2016

Playing Catch-Up: Plan Blueprints/Controls

  • Plan blueprints/controls
  1. Standard WASD movement, with controller support
  2. Space for jump and double-jump, or maybe space to pulse light...
    If pulse light, the player would be floating rather than jumping and landing
  3. Health-bar deterioration upon danger impact, heart system
  4. Death upon empty health-bar
  • Map out game levels (in this case, what I want to include)
  1. [GOAL] Collect balls of light (optional but not really optional)
  2. [GOAL] Finish the levels, a shrine for the end of the level
  3. Right side and up-ward directions
  4. Pick ups for additional health: health kits and bandages
Next task:
Physically map out the game levels, draw them, make examples etc.

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