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| Level 1 |
These three levels have the tutorials incorporated inside them so that the player can throw themselves into game-play straight away, rather than just reading about how to play.
Doing it this way allows players who don't want to sit through a tutorial to not have to, but also gives the information needed for anyone else who would like it.
The text will not say exactly what is written on these mock-ups.
The first level consists of no danger. All the player has to do is guide a floating ball to the shrine to finish the level.
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| Level 2 |
The second level introduces dangers and something for the player to collect. It is suggested that the player has to collect the Glows but some levels will have them away from the End-Level-Shrine, and out of the way. Some levels won't have Glows at all.
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| Level 3 |
The third level is a slightly more complex version of the second but it should be fairly simple.
The Glow is deliberately hidden away so if the player finds it, great, if not then they know they can complete the level without collecting it.
I'm not sure whether or not I want the shrine, or Glows, to glow, how ever faintly, in the distance yet.
This level introduces health relics. With any luck, for me, not necessarily the players, the player will hit a spike along the way, but it is completely possible to avoid them, I don't know if I want to change that or not, and I'm not sure about the speed that the player is travelling yet. It is something I need to test out whilst building the
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| Level 4 |
The large med kit restores 2 hearts, and the bandage restores half a heart. I'm not sure if I like these numbers yet.
The fifth and fourth levels are here as examples of different types of levels. Some areas would lead into others and some into nothing. Some paths will lead to Glows, others to nothing. I need to figure out a way of making the spikes and flat surfaces clearly different.
These two levels also indicate that the directions and Shrines will not always go in one direction or be in one place.
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| Level 5 |
I also need to come up with new names because everything is being called light or glow. We'll see.
I definitely need to work faster.
There would be achievements on Steam, like finding all the Glows, not taking damage through a set amount or series of levels, not using the light boost (space), etc.
Next task:
Create UI template
Make a list of possible achievements
Begin to make at the first level in UE4





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